import info.gridworld.actor.Bug;
public class DancingBug extends Bug {
private int[] turns;
private int steps;
public DancingBug(int x[]){
turns = x;
steps = 0;
}
public void turn(int times){
for(int i=0; i<times; i++){
super.turn();
}
}
public void act(){
turn(turns[steps%turns.length]);
steps++;
super.act();
}
}